论文标题
在两人迭代生存游戏中切换策略的后果
The Consequences of Switching Strategies in a Two-Player Iterated Survival Game
论文作者
论文摘要
我们考虑了两人迭代的生存游戏,在游戏的某个步骤中,玩家可能会从更合作的行为转变为不太合作的行为。回报是生存概率,孤独的人必须自己完成比赛。我们探讨了这些游戏的潜力支持合作,重点是每个步骤是囚犯的困境。我们发现,对合作或反对合作的激励措施取决于游戏结束时缺陷的数量,而不是游戏中的步骤数。从广义上讲,当孤独的个体的生存前景相对黯淡时,可以支持合作。具体而言,我们发现了孤独者生存概率的三个临界值或截止值,这些概率与其他生存参数一致,确定了对合作或反对合作的激励措施。一个临界值决定了针对完全合作伙伴的最佳缺陷存在,一个人确定随着伴侣的赤字数量的增加,额外的赤字是否最终不受欢迎,并且人们确定额外的合作是否最终会随着伴侣的赤字数量而受到青睐。我们获得了这些开关点的表达方式,以及针对具有各种策略的合作伙伴的最佳缺陷数量。即使在很长的游戏中,这些通常涉及少量缺陷。我们表明,可能存在潜在的均衡状态,在这种平衡中,没有更多的缺陷或更多合作的动机。我们描述了个人如何在策略之间找到最佳响应步行中的平衡,并确定进化稳定性仅需要一个这样的平衡。否则,不受叛逃较少的策略的侵害,不受均衡的侵害。
We consider two-player iterated survival games in which players may switch from a more cooperative behavior to a less cooperative one at some step of the game. Payoffs are survival probabilities and lone individuals have to finish the game on their own. We explore the potential of these games to support cooperation, focusing on the case in which each single step is a Prisoner's Dilemma. We find that incentives for or against cooperation depend on the number of defections at the end of the game, as opposed to the number of steps in the game. Broadly, cooperation is supported when the survival prospects of lone individuals are relatively bleak. Specifically, we find three critical values or cutoffs for the loner survival probability which, in concert with other survival parameters, determine the incentives for or against cooperation. One cutoff determines the existence of an optimal number of defections against a fully cooperative partner, one determines whether additional defections eventually become disfavored as the number of defections by the partner increases, and one determines whether additional cooperations eventually become favored as the number of defections by the partner increases. We obtain expressions for these switch-points and for optimal numbers of defections against partners with various strategies. These typically involve small numbers of defections even in very long games. We show that potentially long stretches of equilibria may exist, in which there is no incentive to defect more or cooperate more. We describe how individuals find equilibria in best-response walks among strategies, and establish that evolutionary stability requires there be just one such equilibrium. Otherwise, equilibria are not protected against invasion by strategies with fewer defections.