论文标题
寻求杂答:嵌入式可视化以增强篮球游戏观看体验
The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences
论文作者
论文摘要
体育游戏数据变得越来越复杂,通常由多元数据组成,例如玩家绩效统计数据,历史团队记录和运动员的位置跟踪信息。尽管已经为体育分析师开发了许多视觉分析系统来获得洞察力,但很少有工具针对粉丝来提高他们在现场游戏期间对体育数据的理解和参与。通过在实际游戏视图中显示额外的数据,嵌入式可视化具有增强风扇观看游戏体验的潜力。但是,如何设计嵌入现场游戏中的这种可视化效果知之甚少。在这项工作中,我们提出了一项以用户为中心的设计研究,以开发互动嵌入式可视化,以供篮球迷改善他们的现场观看游戏体验。我们首先进行了一项形成性研究,以表征篮球迷的游戏内分析行为和任务。根据我们的发现,我们提出了一个设计框架,以基于特定的数据搜索环境为嵌入式可视化的设计提供信息。在设计框架之后,我们提出了五种针对五个由球迷确定的代表性上下文的新颖嵌入式可视化设计,包括射击,进攻,防守,球员评估和团队比较。然后,我们开发了杂答,这是一种交互式篮球游戏观看的原型,该原型具有拟议的嵌入式可视化,用于粉丝的游戏中数据分析。我们在与篮球迷的模拟篮球比赛中评估了全面的眼睛。研究结果表明,我们的设计支持个性化的游戏内数据分析并增强游戏的理解和参与度。
Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have been developed for sports analysts to derive insights, few tools target fans to improve their understanding and engagement of sports data during live games. By presenting extra data in the actual game views, embedded visualization has the potential to enhance fans' game-viewing experience. However, little is known about how to design such kinds of visualizations embedded into live games. In this work, we present a user-centered design study of developing interactive embedded visualizations for basketball fans to improve their live game-watching experiences. We first conducted a formative study to characterize basketball fans' in-game analysis behaviors and tasks. Based on our findings, we propose a design framework to inform the design of embedded visualizations based on specific data-seeking contexts. Following the design framework, we present five novel embedded visualization designs targeting five representative contexts identified by the fans, including shooting, offense, defense, player evaluation, and team comparison. We then developed Omnioculars, an interactive basketball game-viewing prototype that features the proposed embedded visualizations for fans' in-game data analysis. We evaluated Omnioculars in a simulated basketball game with basketball fans. The study results suggest that our design supports personalized in-game data analysis and enhances game understanding and engagement.