论文标题

探索儿童在编程中使用自制的有形物

Exploring Children's Use of Self-Made Tangibles in Programming

论文作者

Sabuncuoglu, Alpay, Sezgin, T. Metin

论文摘要

通过在整个活动中保持输入方式和物理相互作用并降低对电子设备的依赖性,定义抽象算法结构(例如功能和变量)可以增强有形编程体验的可用性和负担能力。但是,现有的有形编程环境使用数字接口来保存抽象定义,例如函数和变量,因为设计新的有形物品对儿童的设计有限,因为他们使用抽象定义的经验有限。我们与孩子们进行了一系列的设计研讨会,以了解他们的自制切实创作能力,并为诸如纸质编程等有形计算的设计注意事项。 本文报告: 1)我们对学生如何概念化和设计有形编程块的见解, 2)设计自制有形的考虑因素,以产生更高的可理解性和记忆性, 3)我们在现实生活中创建自制有形的设计方面的设计注意事项的测试。

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction throughout the activity and reducing the dependence on electronic devices. However, existing tangible programming environments use digital interfaces to save abstract definitions such as functions and variables, as designing new tangibles is challenging for children due to their limited experience using abstract definitions. We conducted a series of design workshops with children to understand their self-made tangible creation abilities and develop design considerations for tangible computing such as paper programming. This paper reports: 1) Our insights on how students conceptualize and design tangible programming blocks, 2) Design considerations of self-made tangibles to yield higher understandability and memorability, 3) Tests of our design considerations in creating self-made tangibles in real-life coding activities.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源